package;

import LibraryClasses;
import flash.display.BitmapData;
import flash.display.Bitmap;
import org.flixel.FlxState;
import org.flixel.FlxSprite;
import org.flixel.FlxGame;
import org.flixel.FlxG;

class MenuState extends FlxState {
    public function new() {
        super();
    }

    override public function create():Void {
        FlxG.play(Beep_mp3);
        var s:FlxSprite = new FlxSprite(0,0, Logo_png);
        add(s);
    }

    override public function update():Void {
        super.update();
    }
}
